Devlog 3 Play test and Level Implementation.!!
Week 3 - Monday Nov, 20th - Good day everyone this is Daichi with another developer update. We are in Week 3 now and I feel as if the development has changed in a sense of progress. All 3 levels are being worked on by a person and are being play tested at the same time so I might have to change the schedule to adjust to the new development. Also level 1 is being fixed and is almost completely done. Just waiting on models, play-testing an bug fixes. (keep in mind I want to keep this as close to a demo as possible) Day Time objectives for day 1, 2 and 3 are done. Night time levels are being reworked and visualized a bit better. So that they match the current day time objectives. Boss concept finalized and it is a giant roboto. Just need to transfer the model. ( I will have pictures of that next week). There are a little bit of problems with the non stop code so I'm going to try and fix that. I also did a playtest report which I can paste here :
Playtest Report. Mirror :Human Day Time Level 1
Bugs found:
Box behind walls
RIght click input
Quick Fixes:
Visibility on Panels
Quest Prompt Wording
Enemy Speed (Faster)
Lower Sensitivity
Ideas provided
Make the game like a fun house. Like a find it or something random. Get the player interested in stupidity (Life of stanley reference)
More giant robots when one dies.
Questions asked:
How well did you think you performed in the game? 1-7 Answer: 5
How easy is this game? 1-7 Answer: 7
How motivated were you to play this game? 1 -7 Answer: 6
Imagery in the game itself? `-7 Answer: 6 for scientist models. 4 for area
Play Again? 1- 7 Answer: 5
Ever felt that you were talking at the screen while playing? 1 - 7 answer: 7
Attention span in the game 1- 7 Answer: 1
Has this game distracted you from everyday concerns 1 - 7 answer: 5
Interaction with Game Environment 1- 7 Answer: 7
Extra notes:
Gave names for the cubes and robo ball
Cube = Cubey
Ball = Arnold
Greg= bushy brow
Gren = new name Linda
Galvin = Evil
Here's the development timeline!
Week 4 - Mon Nov 20th - Sunday Nov 26th Daytime/Nighttime Level 1 bugs fixed, Randomness implemented, Day time Objectives level 2 developed/ Night time animation research/ Multiple endings implemented in scripts/ UI Fully Developed/ Day time objectives level 3 under review/ Boss model creation and research / background music of day and night time implemented /GDD update
Week 5 - Mon Nov 27th - Sunday Dec 3rd Day time objectives level 3 developed/ Night time animation implemented/ Multiple endings implemented / Boss model implemented / Game sound Finalized /GDD update
Week 6 - Mon Dec 4th - Sunday Dec 10th Merging of all 3 levels / Player model implemented / GDD update /
Week 7 - Dec 11th - Game Demo Release
Get Mirror: Human
Mirror: Human
Prove that you are the evolution that humans need. Beware that inner demons love the despair you hold inside at night?
Status | Prototype |
Authors | ZeroDaichi, kenre yoshida, Dreadedmeow, mikejohn0318 |
Genre | Shooter, Survival |
Tags | 3d2d-game, Atmospheric, evolution, minigames, Prototype, student |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Devlog 4 Continuous Testing, Redesigning and RealizationNov 27, 2017
- Prog. Devlog 2 (Nov 6 - Nov 12)Nov 19, 2017
- Prog. Devlog 1 (Oct 30-Nov 4)Nov 19, 2017
- Let there be CHANGE! DV#2Nov 13, 2017
- So many Idea's so little time!!! DL#1Nov 06, 2017
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